Godot 2.5D Example

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It's been a while again since I've worked in Godot and found some good courses on Udemy. One that stood out was a 2.5D game, where it used 3D assets, but looked like a 2D game. With limited time, I'd like to start coding as soon as possible and not be distracted by creating custom art. (Note that I tried ChatGPT for generating 2D sprite maps, but it doesn't quite understand my requests)

To try this out, I'm planning to build the classic lemonade stand using some itch.io assets (KayKit Bits Bundle) in this style. Here is my first scene. Similarly, I found an asset for day / night cycle (GodotSky) which will work nicely for the simulation of the selling day, following user input.

Initial Notes

To be continued...